~~~~~~~~~~~~~~~~~~~~~~~~~~~
   VC:TRAFFIC (v0.9.2.1)
     (30.04.2007)
~~~~~~~~~~~~~~~~~~~~~~~~~~~

(ATTENTION! VC:Traffic is supposed to work for all VC versions, this is at
present a bit untested though!)

This mod is planned as the second installment in a series of mods to make VC
more customizable for modders, called VC.Config. 

VC:Traffic itself targets customization of traffic and peds behaviour in Vice
City.
At present the list of features of this mod is long:
-raising the limits for spawned vehicles and peds to your liking
-changing spawn/despawn/visibility ranges for peds and vehicles to a many-fold
 of the original ranges, thereby preventing that you turn around and a ped or
 car nearby is suddenly gone
-raising the top speed of all vehicles by a global factor 
-enabling a fourth speed setting for vehicle path nodes in paths.ipl and
 allowing to set the speed factor for each setting
-traffic density values for both peds and vehicles depending on daytime; this
 way you can give your vity it's own pulse, allowing for traffic jams, etc
-various ways to customize driver behaviour, how fast peds of a certain pedtype
 will drive, how likely they are to rush through traffic and how fast they will
 do that, how fast they'll flee from enemy fire or try to ram your vehicle,
 how they'll respond to being shot at, passengers fleeing burning vehicles and
much more
-rudimentary support of controlling gangs, that is the size of groups in which
 they get spawned and whether they're chatting or just walking around.
-lastly a how-to has been included and a sample paths.ipl file (see Installation
 below)
Further work is in progress.

(Undocumented) source code has also been included.

~~~~~~~~~~~~~~~~~~~
New in this version
~~~~~~~~~~~~~~~~~~~
New in v0.9.2.1:
-A fix for taxi missions. Due to opcode 02DD choosing potential passengers irrespective
of range from player taxi there has been a glitch in taxi missions, as opcode 00FD/80FD
removes the potential taxi passenger again beyond range 90.0f 90.0f 20.0f. v0.9.2.1
does fix that by limiting would-be passengers to the same ranges; these have been hard-coded
into the vc_traffic.asi (that is 90.0f 90.0f 20.0f). If you would ever want to have greater
ranges, (for example for your own tc), you need to change the values in the provided .cpp
and recompile. Should not be too much work for you, if you know how. Just remember this so
that you don't end up having a glitch in the taxi missions, not knowing where it is coming from.

New in v0.9.2:
-Detailed instructions how to use VC:Traffic in the how-to
-a global factor to increase the top speed of all vehicles
-vehicle path's node speed configuration
-traffic density tables by daytime
-driver behaviour cutomization
-rudimentary control over gang set-up


~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Drop the vc_traffic.asi, vc_traffic.cfg and vcversion.dll files in your Vice
City directory. Finished.
Deinstallation only requires removing those files manually. It would be best
though to not remove the vcversion.dll - other modules may require it and it's
only an auxiliary module anyway - it doesn't do anything by itself.

A sample paths.ipl has been provided to demonstrate the use of the new node
speeds. It will make the long road down south of downtown on the western island
into a highway of some sorts. To use it, backup your old paths.ipl in the
data/maps folder and replace it with this one after installing VC:Traffic. For
some real high speed fun with it, increase the global speed factor in the .cfg
to, say, 30.0.

~~~~~
Usage
~~~~~
Open up the vc_traffic.cfg file in a text editor, study its contents and
manipulate its settings to your hearts content. (Warning: VC:Traffic is by no
means fool-proof; it expects data to come in in a certain order. If it ceases
working after you edited the .cfg, best to start anew with a fresh copy of the
default .cfg and enter all the desired values anew by hand.)

~~~~~~~~~~~~~~
vc_traffic.cfg
~~~~~~~~~~~~~~
The file is mostly self-documenting and this readme is only a stub at present
to get the mod distributed at all.

~~~~~~~
Credits
~~~~~~~
The vcversion.dll has been coded by Hammer83. It can be found at the time of
this writing at http://www.artemkh.com/gtavc.html.

~~~~~
Notes
~~~~~
This is a beta version and might see some changes still. I take no
responsibility for any damage caused by the usage of this software or by the
abuse of it by the hands of others though. Use at your own risk.

That's about it,
Alex

