[CLEO] Improved Police Pursuit Mod v2.0

Scripted by OJdoesIt/HeresOtis  <--------- Same person, just different username on different forum

New Features:
		- Call for a Roadblock ahead of the suspect
		- Roadblock spawns random police cars
		- SWAT can now be called when there's one or more passengers in the car
		- If police car blowup during chase, you can call for it again
		- Fixed the bugs that were found 

Features: 
		- Chase a random car
		- Call for spike strips
		- Police exit vehicle if suspect exits theirs
		- Call for SWAT
		- When night, helicopter has searchlight over suspect
		- Police scanner plays when chasing suspect
		- Somewhat of a dispatch system
		- Random police cars spawn, instead of just the city
		- Police cars have random cop peds



How to Install: 
		- Place "PolicePursuit v1.0.cs" in the CLEO folder
		- Place "CLEO_TEXT" folder in the CLEO folder
		- Place "AUDIO" in the CLEO folder
		- Place "PursuitExternal" folder in the CLEO folder

How to Use:
		- Press "NumPad 0" to start the pursuit; When pressed, it will say reports of stolen vehicle, 
		  then after 5 seconds, it will say 911 caller spotted vehicle and a RED MARKER will be 
		  placed over the suspect's car
		- Press "NumPad 0" while suspect is driving to make him exit car
		- Press "NumPad 1" to call for backup; Backup spawns randomly around the suspect; Can spawn up to 9 units;
		- Press "NumPad 2" to call for SWAT; Can only call for SWAT when there's 2 or more passengers
		- Press "NumPad 3" to call for Spike strips; Spikes only affect the suspect's car
		- Press "NumPad 4" to call for Roadblock,
		- Press "NumPad . (Period)" to call for helicopter
 


Thanks for -ATP- for letting me incorporate his CopSpikes script with this script.
Thanks to cakuzma for inspiring me to make a police pursuit/chase script.