<weapon type="DEAGLE">
		<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="100.0" clipsize="8" ammomax="1200" timebetweenshots="33333333">
			<damage base="150" networkplayermod="4.0" networkpedmod="1.0"/>
			<physics force="900.0"/>
			<reload time="6000" fasttime="6000" crouchtime="6000"/>

			<aiming accuracy="0.1">
				<offset x="0.4" y="1.0" z="0.55"/>
				<crouchedoffset x="0.2" y="1.0" z="0.05"/>
				<reticule standing="0.8" ducked="0.6" scale="0.8"/>
			</aiming>

			<pickup regentime="2400" ammoonstreet="100"/>

			<controller>
				<rumble duration="250" intensity="0.7"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>2HANDED</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>ARMOUR_PENETRATING</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
				<flag>TREAT_AS_2HANDED_IN_COVER</flag>
			</flags>
		</data>

		<assets model="w_eagle">
			<anim group="gun@rifle" meleegroup1="firearm_core"/>
			<effects>
				<muzzle fx="muz_machine"/>
				<shell fx="weap_ejected_rifle"/>
			</effects>
		</assets>
	</weapon>