Дмитрий |
Дата: Понедельник, 03.11.2014, 23:34 | Сообщение # 1 | Сообщить о нерабочей теме
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Регистрация: | 03.12.2011
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Страна: | Российская Федерация |
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Сообщений: | 1421 |
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| Гонка для фракции Стритрейсеры Здравствуйте форумчане, вот сделал себе фракцию стритрейсеры, и придумал для них уличные гонки. 1) Во фракции есть ранг Король Переулков, так вот эту гонку начинает он. ко всем new:
Код new murder[MAX_PLAYERS]; new Murderchet[MAX_PLAYERS]; new EndingMurderRound = 1; new MurderPlayers = 0; new race; new FirstMurderWinner = 999; new PlayerMurder[MAX_PLAYERS]; new SecondMurderWinner = 999; new ThirdMurderWinner = 999; new Float:murderace[61][3] = { {1078.36,-867.87,42.99},// чек {997.22,-908.53,41.95},// чек {983.82,-956.16,40.31},// чек {876.83,-994.91,34.98},// чек {793.37,-1065.21,24.40},// чек {782.17,-1137.27,23.60},// чек {719.07,-1170.51,15.83},// чек {695.90,-1184.51,15.29},// чек {628.43,-1249.95,17.29},// чек {614.54,-1348.05,13.42},// чек {517.20,-1383.38,15.64},// че {497.74,-1456.05,16.72},// чек {498.46,-1558.01,16.77},// чек {532.34,-1605.51,15.84},// чек {560.35,-1671.65,17.98},// чек {624.70,-1703.55,14.53},// чек {652.22,-1765.73,13.31},// че {650.39,-1838.68,5.83},// чек {720.84,-1847.05,11.60},// чек {771.48,-1847.24,5.82},// чек {824.08,-1855.67,8.06},// чек {968.22,-1855.37,11.52},// чек {1036.80,-1792.77,13.45},// че {1051.56,-1665.99,13.40},// чек {1151.44,-1647.90,13.55},// чек {1131.59,-1555.08,13.75},// чек {1145.66,-1486.47,15.56},// чек {1145.63,-1355.22,13.42},// чек {1149.96,-1265.43,13.61},// чек {1169.80,-1207.93,19.38},// чек {1218.11,-1171.34,22.43},// чек {1254.38,-1161.46,23.59},// чек {1257.23,-1230.90,16.20},// чек {1291.08,-1282.36,13.14},// че {1356.58,-1272.09,13.14},// чек {1376.67,-1241.71,13.15},// чек {1419.50,-1254.73,13.35},// чек {1431.21,-1328.88,13.34},// чек {1451.61,-1352.28,13.15},// чек {1463.25,-1496.98,13.31},// чек {1576.81,-1515.59,13.32},// чек {1640.42,-1539.66,13.35},// чек {1716.60,-1564.79,13.31},// чек {1704.21,-1590.40,13.13},// чек {1538.02,-1590.37,13.15},// че {1371.56,-1602.80,13.33},// чек {1373.63,-1675.71,12.60},// чек {1487.14,-1734.99,6.46},// чек {1633.26,-1770.48,3.72},// чек {1811.30,-1812.45,3.75},// чек {1995.18,-1851.02,3.75},// чек {2335.86,-1853.94,0.86},// чек {2580.53,-1813.41,1.76},// чек {2597.59,-1649.55,2.10},// чек {2611.73,-1536.74,12.78},// чек {2631.55,-1485.02,16.10},// чек {2753.83,-1422.54,16.02},// че {2823.92,-1429.17,16.02},// чек {2823.26,-1480.62,13.92},// чек {2812.25,-1474.90,16.46}, {2816.7688,-1487.1580,15.2163}// чек };
ко всем forward: Код //murderace forward MurderGonkaEnded(); forward MurderStartGonka(playerid); forward MurderStartGonka1(playerid); forward MurderStartGonka2(); forward MurderStartGonka3();
создаём public: Код public MurderStartGonka1(playerid) { new string[256]; EndingMurderRound = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerMurder [i]!= 0) { format(string, sizeof(string), "3"); GameTextForPlayer(i, string, 1000, 3); TogglePlayerControllable(i, 0); SetPlayerInterior(i,0); } } } SetTimer("MurderStartGonka2", 1000, 0); return true; } public MurderStartGonka2() { new string[256]; EndingMurderRound = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerMurder [i]!= 0) { format(string, sizeof(string), "2"); GameTextForPlayer(i, string, 1000, 3); } } } SetTimer("MurderStartGonka3", 1000, 0); return true; } public MurderStartGonka3() { new string[256]; EndingMurderRound = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerMurder [i]!= 0) { format(string, sizeof(string), "1"); GameTextForPlayer(i, string, 1000, 3); } } } SetTimer("MurderStartGonka", 1000, 0); return true; } forward SendCop(playerid); public SendCop(playerid) { new string[64]; format(string, sizeof(string), "Рация: Cообщает: Неизвестный. Преступление: Уличные Гонки. Центр Лос-Сантоса"); SendCopsMessage(playerid, COLOR_NEWS, string); return true; } public MurderStartGonka(playerid) { new string[256]; for(new i = 0; i < MAX_PLAYERS; i++) { if(MurderPlayers < 1) { if(PlayerMurder [i]!= 0) { OOCOff(0x00B95CAA,string); EndingMurderRound = 1; PlayerMurder [i]= 0; MurderPlayers = 0; TogglePlayerControllable(i, 1); return true; } } FirstMurderWinner = 999; SecondMurderWinner = 999; ThirdMurderWinner = 999; if(IsPlayerConnected(i)) { if(PlayerMurder [i]!= 0) { RaceCP [i]= 400; GameTextForPlayer(i, "~r~GO! GO! GO!", 5000, 3); PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0); Murderchet [i]+=1; SetPlayerRaceCheckpoint(i,1,murderace[0][0],murderace[0][1],murderace[0][2], murderace[1][0],murderace[1][1],murderace[1][2],8.0); TogglePlayerControllable(i, 1); PlayerMurder [i]= 1; murder [i]= 1; SetVehicleParamsEx(GetPlayerVehicleID(i) ,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); zavodis [i]= 1; } } } SetTimer("MurderGonkaEnded", 360000, 0); EndingMurderRound = 1; MurderPlayers = 0; return true; } public MurderGonkaEnded() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new string[256]; RaceCP [i]= 0; DisablePlayerCheckpoint(i); OOCOff(0x00B95CAA,string); if(PlayerMurder [i]!= 0) { DestroyVehicle(GetPlayerVehicleID(i)); } PlayerMurder [i]= 0; EndingMurderRound = 1; MurderPlayers = 0; murder [i]= 0; return true; } } return true; }
From Russia With Love!
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Дмитрий |
Дата: Понедельник, 03.11.2014, 23:36 | Сообщение # 2 | Сообщить о нерабочей теме
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Регистрация: | 03.12.2011
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Страна: | Российская Федерация |
Репутация: |
14
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Сообщений: | 1421 |
Награды: |
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| в public OnPlayerEnterRaceCheckpoint(playerid) после закрытых скобок вставляем : Код if(RaceCP [playerid]== 400) { RaceCP [playerid]= 401; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=0; SetPlayerRaceCheckpoint(playerid,1,murderace[1][0],murderace[1][1],murderace[1][2], murderace[2][0],murderace[2][1],murderace[2][2],8.0); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 401) { RaceCP [playerid]= 402; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[2][0],murderace[2][1],murderace[2][2],murderace[3][0],murderace[3][1],murderace[3][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 402) { RaceCP [playerid]= 403; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[3][0],murderace[3][1],murderace[3][2],murderace[4][0],murderace[4][1],murderace[4][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 403) { RaceCP [playerid]= 404; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[4][0],murderace[4][1],murderace[4][2],murderace[5][0],murderace[5][1],murderace[5][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 404) { RaceCP [playerid]= 405; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[5][0],murderace[5][1],murderace[5][2],murderace[6][0],murderace[6][1],murderace[6][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 405) { RaceCP [playerid]= 406; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[6][0],murderace[6][1],murderace[6][2],murderace[7][0],murderace[7][1],murderace[7][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 406) { RaceCP [playerid]= 407; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[7][0],murderace[7][1],murderace[7][2],murderace[8][0],murderace[8][1],murderace[8][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 407) { RaceCP [playerid]= 408; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[8][0],murderace[8][1],murderace[8][2],murderace[9][0],murderace[9][1],murderace[9][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 408) { RaceCP [playerid]= 409; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[9][0],murderace[9][1],murderace[9][2],murderace[10][0],murderace[10][1],murderace[10][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 409) { RaceCP [playerid]= 410; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[10][0],murderace[10][1],murderace[10][2],murderace[11][0],murderace[11][1],murderace[11][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 410) { RaceCP [playerid]= 411; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[11][0],murderace[11][1],murderace[11][2],murderace[12][0],murderace[12][1],murderace[12][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 411) { RaceCP [playerid]= 412; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[12][0],murderace[12][1],murderace[12][2],murderace[13][0],murderace[13][1],murderace[13][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 412) { RaceCP [playerid]= 413; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[13][0],murderace[13][1],murderace[13][2],murderace[14][0],murderace[14][1],murderace[14][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 413) { RaceCP [playerid]= 414; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[14][0],murderace[14][1],murderace[14][2],murderace[15][0],murderace[15][1],murderace[15][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 414) { RaceCP [playerid]= 415; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[15][0],murderace[15][1],murderace[15][2],murderace[16][0],murderace[16][1],murderace[16][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 415) { RaceCP [playerid]= 416; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[16][0],murderace[16][1],murderace[16][2],murderace[17][0],murderace[17][1],murderace[17][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 416) { RaceCP [playerid]= 417; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[17][0],murderace[17][1],murderace[17][2],murderace[18][0],murderace[18][1],murderace[18][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 417) { RaceCP [playerid]= 418; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[18][0],murderace[18][1],murderace[18][2],murderace[19][0],murderace[19][1],murderace[19][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 418) { RaceCP [playerid]= 419; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[19][0],murderace[19][1],murderace[19][2],murderace[20][0],murderace[20][1],murderace[20][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 419) { RaceCP [playerid]= 420; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[20][0],murderace[20][1],murderace[20][2],murderace[21][0],murderace[21][1],murderace[21][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 420) { RaceCP [playerid]= 421; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[21][0],murderace[21][1],murderace[21][2],murderace[22][0],murderace[22][1],murderace[22][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 421) { RaceCP [playerid]= 422; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[22][0],murderace[22][1],murderace[22][2],murderace[23][0],murderace[23][1],murderace[23][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 422) { RaceCP [playerid]= 423; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[23][0],murderace[23][1],murderace[23][2],murderace[24][0],murderace[24][1],murderace[24][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 423) { RaceCP [playerid]= 424; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[24][0],murderace[24][1],murderace[24][2],murderace[25][0],murderace[25][1],murderace[25][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 424) { RaceCP [playerid]= 425; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[25][0],murderace[25][1],murderace[25][2],murderace[26][0],murderace[26][1],murderace[26][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 425) { RaceCP [playerid]= 426; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[26][0],murderace[26][1],murderace[26][2],murderace[27][0],murderace[27][1],murderace[27][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 426) { RaceCP [playerid]= 427; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[27][0],murderace[27][1],murderace[27][2],murderace[28][0],murderace[28][1],murderace[28][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 427) { RaceCP [playerid]= 428; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[28][0],murderace[28][1],murderace[28][2],murderace[29][0],murderace[29][1],murderace[29][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 428) { RaceCP [playerid]= 429; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[29][0],murderace[29][1],murderace[29][2],murderace[30][0],murderace[30][1],murderace[30][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 429) { RaceCP [playerid]= 430; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[30][0],murderace[30][1],murderace[30][2],murderace[31][0],murderace[31][1],murderace[31][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 430) { RaceCP [playerid]= 431; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[31][0],murderace[31][1],murderace[31][2],murderace[32][0],murderace[32][1],murderace[32][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 431) { RaceCP [playerid]= 432; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[32][0],murderace[32][1],murderace[32][2],murderace[33][0],murderace[33][1],murderace[33][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 432) { RaceCP [playerid]= 433; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[33][0],murderace[33][1],murderace[33][2],murderace[34][0],murderace[34][1],murderace[34][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 433) { RaceCP [playerid]= 434; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[34][0],murderace[34][1],murderace[34][2],murderace[35][0],murderace[35][1],murderace[35][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 434) { RaceCP [playerid]= 435; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[35][0],murderace[35][1],murderace[35][2],murderace[36][0],murderace[36][1],murderace[36][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 435) { RaceCP [playerid]= 436; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[36][0],murderace[36][1],murderace[36][2],murderace[37][0],murderace[37][1],murderace[37][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 436) { RaceCP [playerid]= 437; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[37][0],murderace[37][1],murderace[37][2],murderace[38][0],murderace[38][1],murderace[38][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 437) { RaceCP [playerid]= 438; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[38][0],murderace[38][1],murderace[38][2],murderace[39][0],murderace[39][1],murderace[39][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 438) { RaceCP [playerid]= 439; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[39][0],murderace[39][1],murderace[39][2],murderace[40][0],murderace[40][1],murderace[40][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 439) { RaceCP [playerid]= 440; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[40][0],murderace[40][1],murderace[40][2],murderace[41][0],murderace[41][1],murderace[41][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 440) { RaceCP [playerid]= 441; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[41][0],murderace[41][1],murderace[41][2],murderace[42][0],murderace[42][1],murderace[42][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 441) { RaceCP [playerid]= 442; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[42][0],murderace[42][1],murderace[42][2],murderace[43][0],murderace[43][1],murderace[43][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 442) { RaceCP [playerid]= 443; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[43][0],murderace[43][1],murderace[43][2],murderace[44][0],murderace[44][1],murderace[44][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 443) { RaceCP [playerid]= 444; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[44][0],murderace[44][1],murderace[44][2],murderace[45][0],murderace[45][1],murderace[45][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 444) { RaceCP [playerid]= 445; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[45][0],murderace[45][1],murderace[45][2],murderace[46][0],murderace[46][1],murderace[46][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 445) { RaceCP [playerid]= 446; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[46][0],murderace[46][1],murderace[46][2],murderace[47][0],murderace[47][1],murderace[47][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 446) { RaceCP [playerid]= 447; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[47][0],murderace[47][1],murderace[47][2],murderace[48][0],murderace[48][1],murderace[48][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 447) { RaceCP [playerid]= 448; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[48][0],murderace[48][1],murderace[48][2],murderace[49][0],murderace[49][1],murderace[49][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 448) { RaceCP [playerid]= 449; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[49][0],murderace[49][1],murderace[49][2],murderace[50][0],murderace[50][1],murderace[50][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 449) { RaceCP [playerid]= 450; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[50][0],murderace[50][1],murderace[50][2],murderace[51][0],murderace[51][1],murderace[51][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 450) { RaceCP [playerid]= 451; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[51][0],murderace[51][1],murderace[51][2],murderace[52][0],murderace[52][1],murderace[52][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 451) { RaceCP [playerid]= 452; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[52][0],murderace[52][1],murderace[52][2],murderace[53][0],murderace[53][1],murderace[53][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 452) { RaceCP [playerid]= 453; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[53][0],murderace[53][1],murderace[53][2],murderace[54][0],murderace[54][1],murderace[54][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 453) { RaceCP [playerid]= 454; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[54][0],murderace[54][1],murderace[54][2],murderace[55][0],murderace[55][1],murderace[55][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 454) { RaceCP [playerid]= 455; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[55][0],murderace[55][1],murderace[55][2],murderace[56][0],murderace[56][1],murderace[56][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 455) { RaceCP [playerid]= 456; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[56][0],murderace[56][1],murderace[56][2],murderace[57][0],murderace[57][1],murderace[57][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 456) { RaceCP [playerid]= 457; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[57][0],murderace[57][1],murderace[57][2],murderace[58][0],murderace[58][1],murderace[58][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 457) { RaceCP [playerid]= 458; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[58][0],murderace[58][1],murderace[58][2],murderace[59][0],murderace[59][1],murderace[59][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);} else if(RaceCP [playerid]== 458) { RaceCP [playerid]= 459; DisablePlayerRaceCheckpoint(playerid); Murderchet [playerid]+=1; SetPlayerRaceCheckpoint(playerid,1,murderace[59][0],murderace[59][1],murderace[59][2],murderace[60][0],murderace[60][1],murderace[60][2],8); format(tmp2, sizeof(tmp2), "~b~%d/60", Murderchet[playerid]); GameTextForPlayer(playerid, tmp2, 5000, 3);}
From Russia With Love!
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