Дмитрий |
Дата: Суббота, 06.04.2013, 10:54 | Сообщение # 1 | Сообщить о нерабочей теме
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| Добрый день уважаемые пользователи. Выкладывать данную работу для вас от автора: JoinT.
Работа дровосека с сохранением древесины в файл. Работа поможет вам сделать хорошую экономику, если конечно вы придумаете что можно делать с деревом.
[spoiler="Скрины"] [/spoiler]
Цитата Ко всем new добавим Код new drev = 99999999; new Text3D:derevo; new randswood; new bool:PlayerWood[MAX_PLAYERS]; new bool:startjob3[MAX_PLAYERS]; new handw[MAX_PLAYERS]; new timewood[MAX_PLAYERS]; new htyk[MAX_PLAYERS]; new woodpick; new randomwood[][1] = { {31}, {63}, {45}, {38}, {21}, {63}, {54}, {47}, {46}, {36}, {43}, {35}, {71}, {57}, {68}, {29}, {59}, {63} };
Код stock SaveWood() { new iniFile = ini_openFile("wood.ini"); ini_setInteger(iniFile,"drev",drev); ini_closeFile(iniFile); return true; } stock LoadWood() { new iniFile = ini_openFile("wood.ini"); ini_getInteger(iniFile,"drev",drev); ini_closeFile(iniFile); return true; }
[moder]Это само сохранение значения.[/moder]
Цитата В public OnDialogResponse Код case 9997: { if(response) { if(IsACop(playerid) || IsAArm(playerid))return SendClientMessage(playerid, COLOR_GREY, "Вам нельзя работать, вы на дежурстве!"); Delgun(playerid); ApplyAnimation(playerid,"CHAINSAW","CSAW_1",4.1,1,0,0,1,11000); PlayerWood[playerid] = true; SetPlayerSkin(playerid,27); SetPlayerCheckpoint(playerid,-1930.18,-2362.91,30.76,1.0); SendClientMessage(playerid, COLOR_LIGHTGREEN, "Вы начали работы Дровосека!"); ClearAnimations(playerid); } return true; } case 9998: { if(response) { if(PlayerInfo[playerid][pMember] >= 1) { SetPlayerSkin(playerid,PlayerInfo[playerid][pModel]); } if(PlayerInfo[playerid][pMember] == 0) { SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]); } PlayerWood[playerid] = false; DisablePlayerCheckpoint(playerid); PlayerInfo[playerid][pCash] += htyk[playerid]; format(string, sizeof(string), "{33AA33}Вы заработали {ffffff}%d${33AA33}. Приходите еще",htyk[playerid]); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); htyk[playerid] = 0; OnPlayerUpdateRL(playerid); if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2); if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3); } return true; }
Цитата А public OnPlayerSpawn(playerid) Код startjob3[playerid] = false; PlayerWood[playerid] = false;
Цитата В public OnPlayerEnterCheckpoint(playerid) Код if(PlayerToPoint(1.0, playerid,-1930.18,-2362.91,30.76)) { startjob3[playerid] = true; ClearAnimations(playerid); DisablePlayerCheckpoint(playerid); GivePlayerWeapon(playerid, 9, 1); ApplyAnimation(playerid,"CHAINSAW","CSAW_1",4.1,1,0,0,1,11000); handw[playerid] = SetTimerEx("wood",9800,false,"i",playerid); return true; } else if(PlayerToPoint(3.0, playerid,-1991.38,-2382.51,30.63) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { startjob3[playerid] = false; randswood = random(sizeof(randomwood)); htyk[playerid] += randomwood[randswood][0]; if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2); if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3); format(string, sizeof(string), "Древесина разгружена (%dêã). Заработано: %d$",randomwood[randswood][0],htyk[playerid]); SendClientMessage(playerid, -1, string); drev+=randomwood[randswood][0]; ApplyAnimation(playerid,"PED","IDLE_tired",4.1,1,0,0,0,2500); SetPlayerCheckpoint(playerid,-1930.18,-2362.91,30.76,1.0); UpdateWood(); SaveWood(); return true; }
Цитата В public OnPlayerPickUpPickup(playerid, pickupid) Код if(pickupid == woodpick) { if(PlayerWood[playerid] == false) { return SPD(playerid,9997,DIALOG_STYLE_MSGBOX,"{ffcc00}Работа дровосека","{FFFFFF}Вы собираетесь начать работу дровоска","Начать","Отмена"); } else { return SPD(playerid,9998,DIALOG_STYLE_MSGBOX,"{ffcc00}Работа дровосека","{FFFFFF}Вы собираетесь покинуть работу дровоска","Покинуть","Отмена"); } }
Цитата В public OnGameModeInit() Код LoadWood(); woodpick = CreatePickup(1275, 23,-1956.71,-2409.20,30.63); format(texts,sizeof(texts),"{FFFF00}Древесины на складе:{ffffff} %dкг",drev); derevo = CreateDynamic3DTextLabel(texts,COLOR_YELLOW3d,-1992.13,-2422.40,45.77,45.0,INVALID_PLAYER_ID,INVALID_PLAYER_ID,0,-1,-1,-1,100.0);
Код forward wood(playerid); public wood(playerid) { if(startjob3[playerid]== true) { ApplyAnimation(playerid,"PED","IDLE_chat",4.1,0,0,0,1,5150); Delgun(playerid); timewood[playerid] = SetTimerEx("TimeWood",5700,false,"i", playerid); } return true; } forward TimeWood(playerid); public TimeWood(playerid) { if(startjob3[playerid]== true) { SetPlayerAttachedObject(playerid,2, 1458, 1, -1.034844, 1.116571, -0.065124, 76.480148, 75.781570, 280.952545, 0.575599, 0.604554, 0.624122); SetPlayerAttachedObject(playerid,3, 1463, 1, -0.205007, 1.545087, -0.014800, 171.406829, 96.114616, 0.066009, 0.403667, 1.000000, 1.021239 ); SetPlayerCheckpoint(playerid,-1991.38,-2382.51,30.63,3.0); } return true; } UpdateWood() { new string[60]; format(string,sizeof(string),"{FFFF00}Древесины на складе:{ffffff} %dкг",drev); UpdateDynamic3DTextLabelText(derevo, COLOR_YELLOW3d, string); return true; }
Теперь скачиваем данный файл - тык И ставим в папку -
From Russia With Love!
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