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[Мануал] Отличные CS зоны для RP/RPG мода.
Дмитрий Дата: Вторник, 26.02.2013, 14:28 | Сообщение # 1 | Сообщить о нерабочей теме


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[admin]Автор: Ferjkee[/admin]

Здравствуйте. Сегодня я вам расскажу, как поставить CS зоны на сервер (мои зонки).

Цитата
Для начала, создаем new's:


Код
new NaCS[MAX_PLAYERS],CSPlayers = 0,TeamCS1[MAX_PLAYERS],TeamCS2[MAX_PLAYERS],CSzona;
//===============================[1 зонка]==========================================
new Float:CS1Team1[10][3] = {
     {-970.3032,1095.8336,1345.0022},
     {-971.4384,1081.5122,1345.0050},
     {-975.8692,1089.3335,1344.9694},
     {-976.7369,1072.7632,1344.9775},
     {-970.0268,1056.7747,1345.0425},
     {-969.3422,1040.1964,1345.0620},
     {-970.9399,1025.7819,1345.0652},
     {-978.8335,1022.7300,1345.0143},
     {-979.1329,1035.1659,1345.00000},
     {-974.2614,1060.6432,1345.6719} };
new Float:CS1Team2[10][3] = {
     {-1129.0693,1023.8367,1345.7041},
     {-1135.5026,1020.9341,1345.7450},
     {-1136.2567,1031.8451,1345.7617},
     {-1131.6708,1030.0901,1345.7285},
     {-1133.7800,1038.1332,1345.7483},
     {-1129.9752,1050.0251,1345.7355},
     {-1136.7994,1065.8320,1345.7959},
     {-1127.2659,1072.5509,1345.7450},
     {-1132.3058,1094.6681,1345.7937},
     {-1136.2092,1092.0111,1345.8169} } ;
//===============================[2 зонка]==========================================
new Float:CS2Team1[10][3] = {
     {-1485.0815,1653.3352,1052.5313},
     {-1485.7261,1645.4559,1052.5313},
     {-1489.8325,1644.3275,1052.5313},
     {-1494.3628,1644.2515,1052.5313},
     {-1491.0286,1637.8080,1052.5313},
     {-1486.2687,1636.2865,1052.5313},
     {-1490.9469,1630.2793,1052.5313},
     {-1494.9514,1626.6058,1052.5313},
     {-1487.9908,1625.7437,1052.5313},
     {-1490.1313,1641.1868,1052.5313} };
new Float:CS2Team2[10][3] = {
     {-1378.2979,1559.4620,1052.5313},
     {-1378.0521,1563.1298,1052.5313},
     {-1371.6506,1562.1359,1052.5313},
     {-1359.6833,1562.9556,1052.5313},
     {-1350.6256,1559.8472,1052.5313},
     {-1350.9578,1576.5975,1052.5313},
     {-1349.1873,1580.8224,1052.5313},
     {-1351.6528,1585.2085,1052.5313},
     {-1352.0452,1589.2904,1052.5313},
     {-1349.7161,1594.8944,1052.5313} };
//==================================[3 зонка]=======================================
new Float:CS3Team1[7][3] = {
     {364.4492,182.1162,1008.3828},
     {360.5676,178.4698,1008.3828},
     {366.0938,174.7397,1008.3828},
     {376.0587,173.4244,1008.3893},
     {368.2728,168.9468,1008.3893},
     {361.1664,164.2460,1008.3828},
     {365.7029,160.7353,1008.3828}  };
new Float:CS3Team2[7][3] = {
     {334.9910,172.0221,1019.9844},
     {335.4874,174.9296,1019.9844},
     {340.0774,175.0684,1019.9844},
     {340.6067,172.2280,1019.9912},
     {349.3777,176.1345,1019.9912},
     {351.5656,170.6232,1019.9912},
     {361.6159,174.7594,1019.9844} };
//=====================================[4 зонка]=====================================
new Float:CS4Team1[7][3] = {
     {-1464.9020,1494.8700,8.2578},
     {-1464.3073,1491.2024,8.2578},
     {-1464.3409,1485.3549,8.2578},
     {-1470.9844,1486.1602,8.2501},
     {-1470.3427,1490.5116,8.2578},
     {-1469.7252,1494.4224,8.2578},
     {-1476.5754,1489.2423,8.2501}    };
new Float:CS4Team2[7][3] = {
     {-1433.7860,1487.7200,1.8672},
     {-1433.8275,1483.8778,1.8672},
     {-1434.2003,1498.6381,1.8672},
     {-1424.3912,1497.4928,1.8672},
     {-1408.3484,1483.0831,1.8672},
     {-1402.1273,1483.1080,1.8672},
     {-1435.6976,1480.9672,1.8672}   };
//=================================[5 зонка]========================================
new Float:CS5Team1[7][3] = {
     {202.0178,-2972.3577,7.9809},
     {202.1395,-2968.2744,7.9809},
     {202.8270,-2955.8005,7.9809},
     {203.9982,-2949.8562,7.9809},
     {204.3144,-2944.1189,7.9809},
     {204.7126,-2936.8936,7.9809},
     {202.4514,-2962.6143,7.9809}    };
new Float:CS5Team2[7][3] = {
     {130.3996,-2937.6003,5.6809},
     {130.1301,-2940.4436,5.6809},
     {129.7708,-2944.2363,5.6809},
     {129.3181,-2949.0164,5.6809},
     {128.8532,-2953.9236,5.6809},
     {128.4275,-2958.4167,5.6809},
     {127.4990,-2968.2175,5.6809}    };
//=================================[6 зонка]========================================
new Float:CS6Team1[6][3] = {
     {-961.7413,1945.9430,9.0000},
     {-953.1895,1948.1530,9.0000},
     {-948.3927,1947.5302,9.0000},
     {-955.9799,1952.1526,5.0000},
     {-950.0356,1951.9658,5.0000},
     {-944.0725,1949.0509,5.0000}   };
new Float:CS6Team2[6][3] = {
     {-961.7006,1854.5441,9.0000},
     {-952.1008,1852.4164,9.0000},
     {-947.4285,1856.0319,9.0061},
     {-950.0245,1849.2977,5.0051},
     {-946.4835,1850.8608,5.0000},
     {-944.8174,1859.4199,5.0000}    };  


Этим мы создали координаты входа в определённую зону.

Цитата
Затем, нужно в паблик коннекта (OnPlayerConnect), вставить:


Код
NaCS[playerid] = 0;  


Цитата
А так же и в паблик спавна (у кого как, a у меня SetPlayerSpawn):


Код
NaCS[playerid] = 0;  


From Russia With Love!
Дмитрий Дата: Вторник, 26.02.2013, 14:29 | Сообщение # 2 | Сообщить о нерабочей теме


Аватар для Дмитрий

Цитата
Теперь команды (OnPlayerCommandText):

Код
if(strcmp(cmd, "/opencs", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_GREY, "Нет прав!");
tmp = strtok(cmdtext, idx);
new tmpzona = strval(tmp);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GREY, "используй: /ccs [id]");
new tmpzonaname[20];
CSzona = tmpzona;
switch(CSzona)
{
case 1: tmpzonaname = "RC Battlefield";
case 2: tmpzonaname = "KickStart";
case 3: tmpzonaname = "Office";
case 4: tmpzonaname = "Ship";
case 5: tmpzonaname = "Opposition";
case 6: tmpzonaname = "Electro Station";
}
format(string, 256, "Ferjkee: %s открыл КС-зону. Карта: %s {ffffff}(/cs)", PlayerName(playerid), tmpzonaname);
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
return true;
}
if(strcmp(cmd, "/killme", true) == 0)
{
if(NaCS[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "Вы не на КС зоне!");
if(CSPlayers == 1) return SendClientMessage(playerid,COLOR_RED,"Вы ещё не одни в зоне!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "Ferjkee: Зона окончена, победил: %s!",sendername);
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
SetPlayerSpawn(playerid);
return true;
}
if(strcmp(cmd, "/gocs", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_GREY, "Нет прав!");
if(CSzona == 0) return SendClientMessage(playerid, COLOR_GREY, "Зона не открыта!");
CSzona = 0;
CSPlayers = 0;
for(new c = 0; c < GetMaxPlayers(); c++)
{
if(!IsPlayerConnected(c)) continue;
if(NaCS[c] > 0) {
GameTextForPlayer(c,"~r~GO GO GO",5000,1);
TogglePlayerControllable(c,1); }
}
return true;
}
if(strcmp(cmd, "/cs", true) == 0)
{
if(NaCS[playerid] == 1) return SendClientMessage(playerid, COLOR_GREY, "Ты уже принимаешь участие!");
if(CSzona == 0) return SendClientMessage(playerid, COLOR_GREY, "Раунд был запущен!");
if(PlayerInfo[playerid][pWanted] > 0) return SendClientMessage(playerid, COLOR_GREY, "Ты находишься в розыске!");
if(GetPlayerVirtualWorld(playerid) != 0) return SendClientMessage(playerid, COLOR_GREY, "В интерьере недоступно!");
if(PlayerInfo[playerid][pLevel] < 1) return SendClientMessage(playerid, COLOR_GREY, "Нужен как минимум 1 уровень!");
if(PlayerInfo[playerid][pJailed] > 0) return SendClientMessage(playerid, COLOR_GREY, "Вы в КПЗ!");
if(CSzona == 1)
{
if(CSPlayers == 0 || CSPlayers == 2 || CSPlayers == 4 || CSPlayers == 6 || CSPlayers == 8 || CSPlayers == 10 || CSPlayers == 12 || CSPlayers == 14 || CSPlayers == 16 || CSPlayers == 18 || CSPlayers == 20 || CSPlayers == 22 ||
CSPlayers == 24 || CSPlayers == 26 || CSPlayers == 28 || CSPlayers == 30 || CSPlayers == 32 || CSPlayers == 34)
{
SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
new rad = random(sizeof(CS1Team1));
SetPlayerPos(playerid,CS1Team1[rad][0],CS1Team1[rad][1],CS1Team1[rad][2]);
SetPlayerInterior(playerid, 10);
SetPlayerVirtualWorld(playerid,1);
SetPlayerColor(playerid, 0xFF1493FF);
SetPlayerHealth(playerid, 120);
NaCS[playerid] = 1;
CSPlayers += 1;
TeamCS1[playerid] = 1;
SetPlayerArmour(playerid,0);
ServerResetPlayerWeapons(playerid);
ServerGivePlayerWeapon(playerid, 31, 9999);
TogglePlayerControllable(playerid, 0);
SetPlayerSkin(playerid,285);
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
new rad = random(sizeof(CS1Team2));
SetPlayerPos(playerid,CS1Team2[rad][0],CS1Team2[rad][1],CS1Team2[rad][2]);
SetPlayerInterior(playerid, 10);
SetPlayerVirtualWorld(playerid,1);
SetPlayerColor(playerid, 0x05D1CDFF);
SetPlayerHealth(playerid, 120);
NaCS[playerid] = 1;
CSPlayers += 1;
TeamCS2[playerid] = 1;
SetPlayerArmour(playerid,0);
TogglePlayerControllable(playerid,0);
ServerResetPlayerWeapons(playerid);
ServerGivePlayerWeapon(playerid, 30, 9999);
SetPlayerSkin(playerid,293);
}
}
if(CSzona == 2)
{
if(CSPlayers == 0 || CSPlayers == 2 || CSPlayers == 4 || CSPlayers == 6 || CSPlayers == 8 || CSPlayers == 10 || CSPlayers == 12 || CSPlayers == 14 || CSPlayers == 16 || CSPlayers == 18 || CSPlayers == 19 || CSPlayers == 20 || CSPlayers == 22 ||
CSPlayers == 24 || CSPlayers == 26 || CSPlayers == 28 || CSPlayers == 30 || CSPlayers == 32 || CSPlayers == 34)
{
SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
new rad = random(sizeof(CS2Team1));
SetPlayerPos(playerid,CS2Team1[rad][0],CS2Team1[rad][1],CS2Team1[rad][2]);
SetPlayerInterior(playerid,14);
SetPlayerColor(playerid, 0xFF1493FF);
SetPlayerHealth(playerid, 120);
NaCS[playerid] = 1;
CSPlayers += 1;
TeamCS1[playerid] = 1;
SetPlayerVirtualWorld(playerid,1);
SetPlayerArmour(playerid,0);
TogglePlayerControllable(playerid,0);
ServerResetPlayerWeapons(playerid);
ServerGivePlayerWeapon(playerid, 31, 9999);
SetPlayerSkin(playerid,285);
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
new rad = random(sizeof(CS2Team2));
SetPlayerPos(playerid,CS2Team2[rad][0],CS2Team2[rad][1],CS2Team2[rad][2]);
SetPlayerInterior(playerid,14);
SetPlayerColor(playerid, 0x05D1CDFF);
SetPlayerHealth(playerid, 120);
NaCS[playerid] = 1;
CSPlayers += 1;
TeamCS2[playerid] = 1;
SetPlayerVirtualWorld(playerid,1);
SetPlayerArmour(playerid,0);
TogglePlayerControllable(playerid,0);
ServerResetPlayerWeapons(playerid);
ServerGivePlayerWeapon(playerid, 30, 9999);
SetPlayerSkin(playerid,293);
}
}


From Russia With Love!
Дмитрий Дата: Вторник, 26.02.2013, 14:30 | Сообщение # 3 | Сообщить о нерабочей теме


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[admin]и еще дописываем[/admin]

Код
        if(CSzona == 3)
         {
             if(CSPlayers == 0 || CSPlayers == 2 || CSPlayers == 4 || CSPlayers == 6 || CSPlayers == 8 || CSPlayers == 10 || CSPlayers == 12 || CSPlayers == 14 || CSPlayers == 16 || CSPlayers == 18 || CSPlayers == 19 || CSPlayers == 20 || CSPlayers == 22 ||
                     CSPlayers == 24 || CSPlayers == 26 || CSPlayers == 28 || CSPlayers == 30 || CSPlayers == 32 || CSPlayers == 34)
             {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS3Team1));
                 SetPlayerPos(playerid,CS3Team1[rad][0],CS3Team1[rad][1],CS3Team1[rad][2]);
                 SetPlayerInterior(playerid,3);
                 SetPlayerColor(playerid, 0xFF1493FF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS1[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,5);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 31, 9999);
                 SetPlayerSkin(playerid,285);
             }
             else
             {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS3Team2));
                 SetPlayerPos(playerid,CS3Team2[rad][0],CS3Team2[rad][1],CS3Team2[rad][2]);
                 SetPlayerInterior(playerid,3);
                 SetPlayerColor(playerid, 0x05D1CDFF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS2[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,5);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 30, 9999);
                 SetPlayerSkin(playerid,293);
             }
         }
         if(CSzona == 4)
         {
             if(CSPlayers == 0 || CSPlayers == 2 || CSPlayers == 4 || CSPlayers == 6 || CSPlayers == 8 || CSPlayers == 10 || CSPlayers == 12 || CSPlayers == 14 || CSPlayers == 16 || CSPlayers == 18 || CSPlayers == 19 || CSPlayers == 20 || CSPlayers == 22 ||
                     CSPlayers == 24 || CSPlayers == 26 || CSPlayers == 28 || CSPlayers == 30 || CSPlayers == 32 || CSPlayers == 34)
             {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS4Team1));
                 SetPlayerPos(playerid,CS4Team1[rad][0],CS4Team1[rad][1],CS4Team1[rad][2]);
                 SetPlayerInterior(playerid,0);
                 SetPlayerColor(playerid, 0xFF1493FF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS1[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,10);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 31, 9999);
                 SetPlayerSkin(playerid,285);
             }
             else
             {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS4Team2));
                 SetPlayerPos(playerid,CS4Team2[rad][0],CS4Team2[rad][1],CS4Team2[rad][2]);
                 SetPlayerInterior(playerid,0);
                 SetPlayerColor(playerid, 0x05D1CDFF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS2[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,10);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 30, 9999);
                 SetPlayerSkin(playerid,293);
             }
         }
         if(CSzona == 5)
         {
             if(CSPlayers == 0 || CSPlayers == 2 || CSPlayers == 4 || CSPlayers == 6 || CSPlayers == 8 || CSPlayers == 10 || CSPlayers == 12 || CSPlayers == 14 || CSPlayers == 16 || CSPlayers == 18 || CSPlayers == 19 || CSPlayers == 20 || CSPlayers == 22 ||
                     CSPlayers == 24 || CSPlayers == 26 || CSPlayers == 28 || CSPlayers == 30 || CSPlayers == 32 || CSPlayers == 34)
             {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS5Team1));
                 SetPlayerPos(playerid,CS5Team1[rad][0],CS5Team1[rad][1],CS5Team1[rad][2]);
                 SetPlayerInterior(playerid,0);
                 SetPlayerColor(playerid, 0xFF1493FF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS1[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,8);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 31, 9999);
                 SetPlayerSkin(playerid,285);
             }
             else    {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS5Team2));
                 SetPlayerPos(playerid,CS5Team2[rad][0],CS5Team2[rad][1],CS5Team2[rad][2]);
                 SetPlayerInterior(playerid,0);
                 SetPlayerColor(playerid, 0x05D1CDFF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS2[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,8);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 30, 9999);
                 SetPlayerSkin(playerid,293);    }
         }
         if(CSzona == 6)
         {
             if(CSPlayers == 0 || CSPlayers == 2 || CSPlayers == 4 || CSPlayers == 6 || CSPlayers == 8 || CSPlayers == 10 || CSPlayers == 12 || CSPlayers == 14 || CSPlayers == 16 || CSPlayers == 18 || CSPlayers == 19 || CSPlayers == 20 || CSPlayers == 22 ||
                     CSPlayers == 24 || CSPlayers == 26 || CSPlayers == 28 || CSPlayers == 30 || CSPlayers == 32 || CSPlayers == 34)
             {
                    SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS6Team1));
                 SetPlayerPos(playerid,CS6Team1[rad][0],CS6Team1[rad][1],CS6Team1[rad][2]);
                 SetPlayerColor(playerid, 0xFF1493FF);
                 SetPlayerInterior(playerid,17);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS1[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,2);
                 SetPlayerArmour(playerid,0);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 31, 9999);
                 SetPlayerSkin(playerid,285);
             }
             else    {
                 SendClientMessage(playerid,COLOR_WHITE,"Для выхода, введи: {33aa33}/killme");
                 new rad = random(sizeof(CS5Team2));
                 SetPlayerPos(playerid,CS6Team2[rad][0],CS6Team2[rad][1],CS6Team2[rad][2]);
                 SetPlayerColor(playerid, 0x05D1CDFF);
                 SetPlayerHealth(playerid, 120);
                 NaCS[playerid] = 1;
                 CSPlayers += 1;
                 TeamCS2[playerid] = 1;
                 SetPlayerVirtualWorld(playerid,2);
                 SetPlayerArmour(playerid,0);
                 SetPlayerInterior(playerid,17);
                 TogglePlayerControllable(playerid,0);
                 ServerResetPlayerWeapons(playerid);
                 ServerGivePlayerWeapon(playerid, 30, 9999);
                 SetPlayerSkin(playerid,293);    }
         }
         ServerGivePlayerWeapon(playerid, 25, 9999);
         ServerGivePlayerWeapon(playerid, 33, 9999);
         ServerGivePlayerWeapon(playerid, 24, 9999);
         return true;
     }


From Russia With Love!
Дмитрий Дата: Вторник, 26.02.2013, 14:30 | Сообщение # 4 | Сообщить о нерабочей теме


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/opencs - открыть зону.
/gocs - начать раунд.
/killme - убить себя если ты один (объявит победителя).
/cs - войти в зону.

Описание:

При заходе на зону, люди делятся на две группы, такие как "Террористы" и "Контр-Террористы".
"Террористам" - задается определённый цвет и выдается скин наркомана.
"Контр-Террористам" - задается другой определённый цвет и выдается скин спецназа.
И когда даётся старт, можно начать перестрелку!

Там одной зоны нет вообще, т.к. она не стандартная, а сделана мною.
[spoiler="Объекты"]
Код
CreateDynamicObject(5172, 202.099609375, -2993.7998046875, 26.799999237061, 0, 267.99499511719, 353.99597167969);
CreateDynamicObject(5172, 185.099609375, -2929.5, 26.799999237061, 0, 267.98400878906, 89.994506835938);
CreateDynamicObject(5172, 143.5, -2976.599609375, 26.799999237061, 0, 267.98400878906, 269.98901367188);
CreateDynamicObject(5172, 125.19921875, -2974.3994140625, 26.799999237061, 0, 267.98950195313, 177.24243164063);
CreateDynamicObject(5172, 113.599609375, -3003, 9, 0, 0, 0);
CreateDynamicObject(5172, 206.69921875, -2947.7998046875, 9, 0, 0, 177.98950195313);
CreateDynamicObject(3576, 142.60000610, -2962.89990234, 2.70000005, 0.00000000, 8.00000000, 14.00000000);
CreateDynamicObject(3576, 139.39999390, -2949.10009766, 3.09999990, 0.00000000, 7.99804688, 13.99658203);
CreateDynamicObject(3576, 144, -2932.69921875, 2.2999999523163, 0, 7.9925537109375, 13.99658203125);
CreateDynamicObject(3576, 178.89999390, -2948.10009766, 3.00000000, 0.00000000, 353.99804688, 13.99658203);
CreateDynamicObject(3576, 172.69999695, -2973.30004883, 2.20000005, 0.00000000, 353.99597168, 13.99658203);
CreateDynamicObject(3576, 176.60000610, -2936.39990234, 2.70000005, 0.00000000, 353.99597168, 13.99658203);
CreateDynamicObject(3378, 205.8994140625, -2923.099609375, 5.8000001907349, 0, 0, 357.98950195313);
CreateDynamicObject(3378, 203.5, -2966.2998046875, 5.8000001907349, 0, 0, 355.99548339844);
CreateDynamicObject(3378, 204.8994140625, -2943.8994140625, 5.8000001907349, 0, 0, 355.98449707031);
CreateDynamicObject(3378, 127.19921875, -2965.7998046875, 3.5, 0, 0, 358.98999023438);
CreateDynamicObject(3378, 128.10000610352, -2945.1000976563, 3.5, 0, 0, 355.98999023438);
CreateDynamicObject(3378, 129, -2930.6999511719, 3.5, 0, 0, 355.99047851563);
CreateDynamicObject(8651, 202.10000610, -2944.30004883, 7.00000000, 0.00000000, 0.00000000, 355.99548340);
CreateDynamicObject(8651, 201.099609375, -2958.099609375, 7, 0, 0, 355.98999023438);
CreateDynamicObject(10244, 134.00921630859, -2931.69921875, 1, 0, 0, 177.98999023438);
CreateDynamicObject(10244, 197.8994140625, -2974.9990234375, 3.4000000953674, 0, 0, 355.98950195313);
CreateDynamicObject(12991, 145.69921875, -2957.19921875, 0.69999998807907, 0, 0, 0);
CreateDynamicObject(12991, 176.3994140625, -2954, 0.69999998807907, 0, 0, 185.99853515625);
CreateDynamicObject(1271, 202.89921569824, -2942.8994140625, 7.3000001907349, 0, 0, 0);
CreateDynamicObject(1271, 202.89921569824, -2943.599609375, 7.3000001907349, 0, 0, 0);
CreateDynamicObject(1271, 202.89921569824, -2942.8994140625, 8, 0, 0, 0);
CreateDynamicObject(1271, 129.29940795898, -2970.3994140625, 5, 0, 0, 0);
CreateDynamicObject(1271, 129.29940795898, -2969.69921875, 5, 0, 0, 0);
CreateDynamicObject(1271, 129.29940795898, -2970.3994140625, 5.6999998092651, 0, 0, 0);
CreateDynamicObject(1431, 187.39999390, -2936.50000000, 3.29999995, 0.00000000, 0.00000000, 92.00000000);
CreateDynamicObject(1431, 187.39999390, -2938.39990234, 3.29999995, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1431, 171.099609375, -2941.8994140625, 1, 0, 0, 91.994018554688);
CreateDynamicObject(1431, 171.19999695, -2943.80004883, 1.00000000, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1431, 142.3994140625, -2970.8994140625, 2, 0, 0, 91.994018554688);
CreateDynamicObject(1431, 142.2998046875, -2969, 2, 0, 0, 91.994018554688);
CreateDynamicObject(1431, 147.7998046875, -2966.099609375, 1.3999999761581, 0, 0, 91.994018554688);
CreateDynamicObject(1431, 146.8994140625, -2941.19921875, 1.5, 0, 0, 91.994018554688);
CreateDynamicObject(1431, 178.10000610, -2963.39990234, 2.00000000, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1431, 180.30000305, -2970.60009766, 2.29999995, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1431, 185.80000305, -2969.10009766, 3.09999990, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1431, 185.89999390, -2961.19995117, 3.09999990, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1431, 178.19999695, -2959.30004883, 2.00000000, 0.00000000, 0.00000000, 91.99951172);
CreateDynamicObject(1685, 190.19999695, -2940.30004883, 3.90000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(1685, 190.19999695, -2942.00000000, 3.90000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(1685, 190.19999695, -2943.69995117, 3.90000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(1685, 190.19999695, -2943.69995117, 5.40000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(1685, 190.19999695, -2942.00000000, 5.40000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(1685, 190.19999695, -2943.69995117, 6.90000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(1685, 190.19999695, -2945.39990234, 3.90000010, 0.00000000, 0.00000000, 0.00000000);
CreateDynamicObject(5172, 199.0986328125, -2947.7998046875, 8, 0, 0.3900146484375, 177.98950195313);
CreateDynamicObject(5172, 125.599609375, -3003, 7, 0, 358.99475097656, 357.98950195313);
CreateDynamicObject(8651, 130.75999450684, -2948.6999511719, 4.6999998092651, 0, 0, 177.98986816406);
CreateDynamicObject(8651, 130.099609375, -2966.8994140625, 4.6999998092651, 0, 0, 177.98950195313);
CreateDynamicObject(3378, 209.998046875, -2943.8994140625, 5.8000001907349, 0, 0, 355.98449707031);
CreateDynamicObject(3378, 209.9990234375, -2923.099609375, 5.8000001907349, 0, 0, 357.98950195313);

[/spoiler]

Вот и все. Ставим и наслаждаемся!


From Russia With Love!
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